Skip to main content

Vehicle

  • Event name

    plouffe_lib:inVehicle
  • Args

    1 : true if the player entered a vehicle and false if left a vehicle
    2 : local entity id of the vehicle
  • Example

    local isInVehicle = false

    AddEventHandler('plouffe_lib:inVehicle', function(inVehicle, vehicle)
    isInVehicle = inVehicle

    CreateThread(function()
    while isInVehicle do
    Wait(1000)
    print(("Player is currently inside a vehicle, entity id is: %s"):format(vehicle))
    end
    end)
    end)