Vehicle
Event name
plouffe_lib:inVehicle
Args
1 : true if the player entered a vehicle and false if left a vehicle
2 : local entity id of the vehicleExample
local isInVehicle = false
AddEventHandler('plouffe_lib:inVehicle', function(inVehicle, vehicle)
isInVehicle = inVehicle
CreateThread(function()
while isInVehicle do
Wait(1000)
print(("Player is currently inside a vehicle, entity id is: %s"):format(vehicle))
end
end)
end)